20 Years of Creatures with Steve Grand
Written onIt all started 20 years ago today. Creatures 1 celebrates its 20th anniversary today, and it’s a real cause for celebration! The real work began long before we all started playing, though. I have the honor of presenting the following essay written by Steve Grand, the creator and mastermind behind Creatures. I truly appreciate his time in putting this together amidst his very busy life, but this isn’t something for me. It’s a piece written for this community that enjoys and loves Creatures so dearly. Read on, and celebrate this anniversary with a toast to the wonderful Steve Grand!
20 Years of Creatures, Written by Steve Grand
Twenty years! Oh my! Twenty years!
Goodness! What does one say to celebrate the twentieth anniversary of something that wasn’t even expected to last for twenty weeks? ‘Thank you’, I suppose!
So, how have you all been, this past couple of decades? Good?
Excellent! I’m delighted to hear it.
Yeah, not bad, thanks. A bit up and down, you know? But the ups were pretty up, now that I can look back on them from the safety of my armchair.
Let’s see now, what happened? Well, I was lucky enough to meet and even become friends with some of my intellectual heroes, which was the most fantastic thing. I also dressed up like a penguin and met the Queen, who gave me a medal.
I stepped on famous toes, spilled wine down famous rock stars, chatted to astronauts, had TV cameras follow me around for a year, was made a doctor without having to do ANY of the work, found that very smart people were willing to listen to my crazy ideas, and gave dozens of talks all over the world.
I’ve had research fellowships in cognitive science, psychology, biomimetics and creative technologies. I’ve written two books, climbed trees for journalists, almost had a heart attack from nerves when I nearly won a literary prize… and all this was just in the first five years or so!
After that it went a bit downhill, to be honest. Creature Labs fell apart, as you know, plus I was rather too shy and introverted to be able to deal with all that relentless media attention, so everything got quite dark and crazy for a while and I made a lot of dumb mistakes, but then when I came out the other side I discovered I was now living alone on a pine-scented mountain, thousands of miles from home, in sunny Arizona. I’m still not entirely sure how I got here but the weather’s nice. Also, it did give me some time to think and a stunning landscape in which to think it. I haven’t been idle.
Back at the beginning of the dark period I built a scruffy little robot, called Lucy. She’s in the permanent collection of the British Science Museum now, much to the delight of the nine year-old boy inside my head. But long before she left home, Lucy gave me some new ideas; some tantalizing clues. Unfortunately, at the time I could only glimpse them out of the corner of my eye and didn’t fully understand them. I almost didn’t bother trying. They’re complicated.
In fact, if it wasn’t for you lot (or maybe your parents – it’s been a long time!), I probably would have got a proper job and an actual income by now, and tried to pretend I was a normal person. But you made me completely blow it, because you cared so much about my Norns. You did. It’s all your fault! I’d been experimenting with artificial life and AI for nearly twenty years before Creatures turned out to be a success, and nobody had even batted an eyelid.
No-one was really interested, so it was just something I dabbled with in my spare time and used in a few games. Even while I was writing Creatures I was told to bury all that boring science stuff as deep as I could, because nobody was going to care about that. But you DID care about it! You decoded the genome, carried out wolfling runs, messed around with the biochemistry, wrote articles about the brain, thought about the meaning of life… You proved them wrong, bless you all!
So, thanks to you, artificial life became my life’s work, and when little Lucy gave me some new ideas about how our own brains might work, I felt I had to follow them up. As a result, I have some brand new creatures in my computer now! The current ones are called Gloops and they’re not terribly bright, it has to be said, but I’m kind of fond of them anyway and will probably keep a few around, even after they’re replaced by something else. Anyway, for the past five years, I’ve been working hard on a new ‘game’, thanks to the unbelievably generous support and encouragement of friends, both old and new. I was SO hoping it would be finished in time for this anniversary – I do like to do things in nice, round, twenty-year intervals if I can – but sadly I’m not there yet. Some things just can’t be hurried. Even so, it’s definitely getting closer and so this seems like a pretty relevant time to mention it!
Now, if Norns and Grendels are specifically your thing; if it’s the particular look-and-feel of Albia that floats your paddleboat, then you’ll have to wait for Creatures 4 or whatever the latest attempt to profit from reworking my now twenty-year-old code is called.
That I can’t help you with.
But if what captured your imagination originally was the idea of artificial life, the reality of it, and being a part of the whole experiment, then do stay tuned. You (or your kids!) might like what I’m doing.
So, what’s new, now that we’re two decades further down the road? Well, computers are a thousand times faster, for a start! 3D and physics engines and all that good stuff. But all the computer power in the world is no help unless you know how to build a mind, and despite all the ridiculous hype surrounding AI at the moment, most people really don’t. Nor do I, fully, but I do now have a working prototype!
Actually, I hate to break it to you after all these years, but Norns don’t have minds. They do learn, they have occasionally been known to react intelligently, they even have emotions, sort of, but they don’t think. They don’t have hopes or worries or dreams, they can’t imagine things that aren’t happening now or become embarrassed about what they just did. They’re simply present in the here and now. They don’t even know that they exist.
This serious omission has been bugging me. A lot. For decades. The nature of consciousness is kind of a big question! But Lucy the Robot taught me something about how to tackle it. I probably need a couple more decades yet before we’re talking about anything approaching the mind of a cat or dog, but when I look at my silly little Gloops now, I’m just about beginning to feel that someone is looking back at me, wondering what the heck is going on.
Anyway, this is not a sales pitch – I just wanted you all to know that I’m still here, still working on this stuff and have kept the faith.
It won’t be long before I’ll be looking for some good homes to send my creatures to. People to care for them and study them. There will be a lot to study, I think, because most of the time I haven’t a clue what’s going on inside them myself! It’s going to be a somewhat more demanding hobby than Norn-keeping, probably, but I hope it’s going to be fun on several levels, from figuring out how best to look after them, to studying them in detail using the assorted scientific instruments available in your very own research lab. It’s literally going to be an ongoing collective experiment.
We’ll see how it turns out, and what people can dream up to do with it. I was completely taken aback by that before, and hopefully I will be again, nearly a generation later. The thing is, if it weren’t for some level of Creatures community still being here after all this time, I wouldn’t be so motivated to do this. It’s only because I believe that somebody somewhere will probably care, that I know it’s worth all the hard work.
So, one more time, thank you, and happy 20th anniversary! – Steve Grand
Feel free to leave your thoughts in the comments section! I hope that this will serve as a place to share the community’s appreciation of Creatures 1 and, more importantly, Steve Grand. The fact that we’re celebrating a game after 20 years says a lot, and it means even more to see how it still inspires and motivates different sorts of gamers. I have my own thanks to share separately, so I’ll hush up and ensure that this post is fully dedicated to Steve Grand and all he has done for artificial life! All of that technical math and science stuff beneath the surface was supposed to be boring, yet we found it. Games come and go each year, and only a few manage to stick with a person for life. Creatures 1, and the Creatures series in general, is something that does so much more than idly sit by and be a game. We all continue to learn from it, and find that there are even more layers than we originally thought. I’m sure I’ll be here 20 years from now with many others, still thanking Steve Grand for this wonderful (and rather unintentional) gift!
Images Credited to Steve Grand
Woooooooo! Awesome to see Steve Grand’s thoughts on Creatures and the community 20 years after making the game :)
It’s always a pleasure to talk with him, and I was thrilled when he sent this to me to share! His perspective is really interesting, and I always love reading about some of the unexpected outcomes of unleashing Creatures on the world. Glad you enjoyed reading it!
I hope he puts it on Steam when it’s finally ready so a new generation of gamers can discover it.
After No Man’s Sky I need something to look forward to…
Oddly enough, I was hoping that No Man’s Sky would give me the chance to find a disc-shaped world that I could pretend was Albia… No. Ha ha! I still point potential new players to the original Creatures games. They may be dated, but they’re certainly a unique experience!
But yes, I also went through that crushing disappointment, and I wasn’t even that excited about it. Now I just stick with old games, or at least ones that have been around for a few months and seem to have some depth to them!
Wow. 20 years is an amazing feat. And the Creatures games are by far, my favorite games of all time. I always wish there were more games like them, but sadly, none come anywhere close to Creatures 1 or any in the Creatures series. I can’t even tell you how many copies of these games I have purchased over the years (still have my original case somewhere…little brother broke the disk however). Thanks Steve Grand for making the most amazing, wonderful, fun, and thought provoking games I have EVER played (and still play!).
Well said! I’ve often been on the hunt for similar games, too, but nothing else compares. Hopefully Steve will stop by at some point to see all of the thanks and appreciation many people have regarding his work!
A thousand thanks to Steve Grand for taking time out of practically creating intelligence to reach out to us on this special day. Your work has inspired us all so much and perhaps more importantly, brought us all together. I’m really excited to see what the future brings for him and the field of designing true intelligence. And thanks of course to Jessica for getting in touch in the first place and pulling this all together!
It’s my pleasure to have brought this together! The biggest thanks go to Steve Grand, who politely responded to my ramblings. It’s so much fun to celebrate 20 years since the release!
Have to agree with Jessica on this one. I’m surprised that Steve is somewhat still in the industry after the collapse of Creature’s Labs. I’m also surprised that no-one else was inspired and intelligent enough to either partner with him to make another game or make one of their own. How can it be that only 1 game invested in the exploration of artificial intelligence was ever made (that I know of)? How is it that there’s nothing more adorable than a Norn? Surely, after 20 years, it’s time that someone or something captured our interest and hearts again. Perhaps a new generation will bring a new era of artificial life fans, we can only hope. I think Creatures teaches us more about ourselves than anything else – we learn who we truly are through the process of caring for something, or someone, in such an intimate fashion. Creatures also taught us some very important lessons; Norns taught us patience and discipline even in the face of high emotion, and Grendels taught us to understand someone rather than judge them. Whilst they are not truly alive nor do they truly think, they replicate real living things very well. There was so much to learn, investigate and understand in Creatures – nothing was spoon fed to you, everything was about self discovery and learning through doing, which in many ways is the Norn and Grendel’s path. To me, apart from the gorgeous art, these are the reasons why the original Creatures was an incredible game – there was just so much incredible substance, from the moment you hatch your first Norn to the moment when you start to look deeper, your sense of wonder and human intelligence kindled.
Anyway, I’ve rambled quite enough. Thank you, Steve, for a game that I’ll never forget. Thank you, Jessica, for keeping our love for Creatures alive all these years and for sharing this work. I look forward to whatever works both of you release in the future.
I couldn’t agree more! It’s an honor to have this hosted here, and I hope that the community will continue to explore the deeper concepts inherent in Creatures. It really seems like we’ll never truly figure out everything… Which is absolutely perfect!
Wow Bridget, that was so beautifully put, thank you for sharing.
Inspired by a beautifully made game, for certain XD
Today was hectic, so I couldn’t do anything related to Creatures, and now that it’s late I don’t really feel up to making anything or even playing.
But I’ll be trying to convince some of my family members to try actually playing one of the games this weekend; given the GoG games are at a discount and you can still get freeware Docking Station there’s a chance my brother at least will start to enjoy these games.
From my side, I’d like to wish everyone a happy anniversary. May your Norns smile lots, your ettins be happy, your grendels never slap and may their food be plentiful!
I ran out of time, too, but at least Creatures is a game that can be picked up at any time! How I do love that pause button… Thanks for sharing those very kind words, and I hope you might convince some others to get into the games!
One word of caution: The freeware version of Docking Station is not very stable on newer operating systems, and it’s usually recommended to stick with the GOG versions. It doesn’t hurt to start with that one, but if you run into any issues with it, just know that the GOG version of Creatures Exodus is different and is better equipped to work on some operating systems. Good luck, and enjoy!
No worries! I’ve been running the freeware version of Docking Station for a while and while it is somewhat buggy for me (more so than Creatures 2, in a twist of irony), it doesn’t crash a whole lot and only takes a bit of patience once everything is set up!
But yes, I’d like to try getting the GoG version if it’ll be possible.
Glad to hear that it can work, even if it takes a little extra work! Hopefully you’ll get ahold of the GOG version at some point. There are a couple of quirks that go along with using it, but it’s probably the most stable of all the Creatures games. C1 would get that honor, if it wasn’t for those silly floating egg and runaway cart glitches that pop up every now and then!
Thanks for your work on Creatures Steve, I love your creations.
I’m very happy you are still working in the AI field.
I’m still playing the first Creatures game twenty years on, you have given me a lot of things to work on, play with and think about.
I know Steve has popped in to check the comments at least once, and I hope he’ll see that there are still plenty of thanks still coming in. Great to hear from you, too, and here’s to all of us playing Creatures for at least another 20 more years!
Oh darn. I’ve been so absorbed in Dota and the “just-too-much-for-me” that is high school that I forgot about Creatures. Haven’t been able to play it recently, since my desktop with literally everything on it that I valued is outta commission, but I’m super excited to see what’s what with Grand’s new stuff. It’s so hard to believe it’s been years since I found the series and this here blog, and that it’s been well over my own short lifetime since this whole thing started. I’m looking forward to seeing the next generation of A-Life. I just wish I still had her to see it with me….
I often get swamped with other stuff, too, but luckily Creatures is always there when you’re ready to return to it! I can’t wait to see what Grandroids is like when it’s completed. Hopefully you’ll enjoy it as much as the original Creatures!
I discovered Creatures in my local library’s digital area when I was around about five years old. It was confusing, difficult, and super interesting. I like to think it shaped a lot of my academic interests, as well as my taste in video games.
I once had a norn that I arbitrarily decided I hated. I named him “Farty Bear” or something equally terrible and left him with the Grendel, since it seemed to make my other norns get sick and die. He must’ve had some sort of immunity though, because he kept living. It was really strange, and sort of inspiring in a way.
Later on, when I had Docking Station, I vaguely recall there being some way to exchange a norn for someone else’s, like the Pokemon wondertrade I guess, unless my memory is failing me. It was either through that or through something else I no longer remember that I acquired a strange brightly coloured norn. I spent a lot of time cross-breeding it and it’s descendants with other norns, and seeing all the weird technicolour results. That was a lot of fun.
I purchased Creatures 1 from Price Club (Now Costco) in the 90’s with money I earned from mowing lawns as a kid. I saved for it, and I am glad I did. That game changed me, I’ve never found a game I’ve loved so much. My goal since I was a kid, was to make something like it. Now as a 30 something, I’m trying to learn programming as a new career because of this game, and because I had that goal 20 years ago. I’m a simple guy with a simple education, and I don’t have the knowledge to make an artificial life game with d-dna, but Creatures never fails to inspire me, and it has inspired me through most of my life.
Throughout my life, I’ve often worked creatures into conversations with new people in social settings in hopes I’ll meet someone who played it, and loved it as much as me.