Identical Sleeping Patterns and a Grendel’s Nightmare
Written onWhen Rehmannii, one of my youngest Grendels, was still fresh out of his egg, I was convinced that he was going to be one wild terror! As it turned out, he mellowed out quite a bit when he was left to his own devices. Apparently he was just trying to impress Vilada, who had long abandoned him for the desert island. Rehmannii was actually an excellent eater and sleeper. I barely needed to keep an eye on him, although he still enjoyed a visit from the hand. I try to teach my Norns and Grendels that the hand usually offers up tickles or something delicious to eat… Those happy reactions certainly make a rough day better!
It seemed like just a moment ago that Souliei was contemplating her pregnancy, but soon enough there was an egg to show off. Martagon watched over his little family while the egg grew and Souliei took a well-deserved nap. This Creatures 1 world has a lot going on with so many Norns and Grendels, yet these two stayed together throughout the course of my play session. There were some kisspops mixed in there, but luckily C1 Norns take awhile to recover. Egg laying is supposed to be worth the effort. Martagon and Souliei looked like they found their place in the world, even if it wouldn’t last forever. One can never expect Norns to stay in one place forever!
Sleep was the common thread that brought everyone together. Although not visible, there is actually a day and night cycle that exists in Creatures 1. I’ve never looked into it in great detail, although I believe it: Often many different Norns and Grendels, on opposite sides of the world, will fall asleep around the same time. Or maybe I just tend to make everyone tired on the same schedule… In any event, Jucunda was taking her nap! She was actually in a very explorative mood, traveling by lift and teleporter. I often label certain Creatures as brave, but I do believe going through a teleporter qualifies as the bravest. I sure hope the Shee left those teleporters in acceptable shape and with no mechanical issues.
Then, it happened. The one occurrence that I forgot about with my Grendels and try to avoid with every generation of Norns. Pentlandii was horrified, while Rehmannii found it hilarious. That’s right: These two adult male Grendels are now identical! For reference, Rehmannii is on the left and Pentlandii is on the right. I have a feeling that Pentlandii might have a little more blue to him, but not enough to make things easy for me. Now begins the fun part of trying to tell these two apart! This also means that there isn’t just one adult male Grendel anymore… Watch out Jucunda!
The identical Grendals will make life a wee bit trickier. I’ve been there with identical norns – it’s not easy to differentiate when you have 2 identical creatures in the same vicinity lol! Much confusion is on the horizon.
On the plus side, I think you may be right about Pentlandii having a bit more of a blue colouration to him. He definitely seems slightly darker to me.
Here’s to hoping that Pentlandii and Rehmannii decide to live on opposite sides of the world! I’ll have to take a closer look at their genetics to see if there is a pigment difference, or if it’s just a trick of the light. At least I know it’s not just me who thinks there is a difference, though!
I tend to start my Norn populations with 2-5 Norns (in C1-C2, that is), usually from the same breeds… This means unless I introduce new elements later they’re all often very similar ;-;
It’s even worse with rising Ettins or Grendels!
I count myself lucky for liking pretty much all of the C1 breeds, or I can just see myself having a whole bunch of identical ones running around! Sometimes that’s where slight pigment changes can come into play, although this is rather difficult in C1. Usually I do my best to choose the Norns of each generation based on unique genetics and appearances. Clearly this didn’t quite carry over to the Grendels, so I’ll have to keep this in mind for the following generation. Guess we all struggle with the same thing, though!
Man I wonder how much of a pain it would be to develop nametags for C1. Probably a huge pain considering I don’t think C1 has any built in support for displaying text. But maybe still possible. Darnit, why do I keep wanting to take on painful and tedious projects?!
I wasn’t going to say anything, but when this happened I immediately wondered if I might pester you to look into nametags for Creatures 1. Ha! They really are quite useful in C3/DS, yet C1 is in desperate need of a differentiating factor for identical Norns (and Grendels). I’ll get by without it, but should you find yourself with a ton of free time and the desire to start something new… I wouldn’t object to looking into C1 nametags!