The Discover Albia Forum is Now Closed

Thank you for a short but wonderful experience! Due to time constraints and other factors, the forum is now archived and is no longer open to new registrations nor posts. All existing content can be seen for the time being. Thanks again, and I wish everyone all the best!

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Search found 89 matches

by Amaikokonut
Wed Apr 19, 2017 6:17 pm
Forum: General
Topic: your game setup?
Replies: 5
Views: 840

Re: your game setup?

AGLDA01, your question might fit better in the Questions and Answers section, but can I ask what version of Creatures 2 you are running? (The original from the CD, Albian Years, GoG Albian Years, etc) If you're not running GoG Albian Years , I would highly recommend it as it's been updated to work w...
by Amaikokonut
Wed Apr 19, 2017 6:07 pm
Forum: Introductions
Topic: Guess Who's back
Replies: 2
Views: 301

Re: Guess Who's back

thedarkpsycho wrote:Soo...anyone reverse engineer the warp yet?
Hah, that's my question exactly every time I come back from an extended hiatus. There was a promising project to replace it entirely, but it hasn't updated since last September. Otherwise, nothing much sadly. >:
by Amaikokonut
Wed Apr 19, 2017 6:01 pm
Forum: Introductions
Topic: Hello Everyone :)
Replies: 4
Views: 436

Re: Hello Everyone :)

Heey, good to see you! Your name does sounds a little familiar. Sigh, so much was lost with the vanishing of the Gameware forums. It was a chaotic place at times, but I made a lot of good memories there. I've always found C1 to be a bit of a challenge too, especially when it comes to teaching vocabu...
by Amaikokonut
Wed Apr 19, 2017 5:56 pm
Forum: Introductions
Topic: Heya everyone, it is I.
Replies: 4
Views: 260

Re: Heya everyone, it is I.

Oh hey there :> I'll admit I'm pretty awful about checking forums these days, but once in a while I'll blink in just to see if anything interesting is going on. Good to see a bit of a heartbeat here, however faint!
by Amaikokonut
Tue Jan 10, 2017 1:12 pm
Forum: Projects
Topic: The Progress of Project AMP
Replies: 5
Views: 519

Re: The Progress of Project AMP

Heh, sorry, I really didn't mean to leave you hanging like that. I was actually writing up a much longer and more in depth post about it when I got called into work, so I just posted that short message, hoping it was better than nothing at all. This is the first time since then that I've actually ha...
by Amaikokonut
Wed Jan 04, 2017 10:18 pm
Forum: Introductions
Topic: Prepare Yourself! Felinorn is Here!
Replies: 2
Views: 386

Re: Prepare Yourself! Felinorn is Here!

Goodness, that's quite an intro :lol: But hello and welcome!

(I first read 'Liberty Complex' as 'Library Complex' and was very confused until I realized my error, heh :oops: )
by Amaikokonut
Tue Jan 03, 2017 3:49 pm
Forum: Projects
Topic: The Progress of Project AMP
Replies: 5
Views: 519

Re: The Progress of Project AMP

Neat! I like your line of thinking with this. Let me know if you hit any walls in CAOS. I've got some other stuff on my plate right now but I'll try to keep checking in. I've got some other thoughts on this too but I'll type them up a bit later when I have the time. Good luck!
by Amaikokonut
Sat Dec 24, 2016 8:22 am
Forum: General
Topic: Setting up a brand new C3/DS!
Replies: 18
Views: 1009

Re: Setting up a brand new C3/DS!

Heh, well I was thinking of going back to talking about your ideal room designs with the sketches and stuff! Even if that's backburnered for now, I don't want to forget about it :P
by Amaikokonut
Fri Dec 23, 2016 6:23 pm
Forum: Projects
Topic: The Progress of Project AMP
Replies: 5
Views: 519

Re: The Progress of Project AMP

Here are some (large) map images so you can see the effects of this test file: http://i.imgur.com/YiAOGzv.png http://i.imgur.com/JtyODjZ.png http://i.imgur.com/pyikqxs.png I wouldn't recommend doing this for anything released for general use without first modifying the code to at least ensure each i...
by Amaikokonut
Fri Dec 23, 2016 5:58 pm
Forum: Projects
Topic: The Progress of Project AMP
Replies: 5
Views: 519

The Progress of Project AMP

Continued from the discussion in this thread to avoiding derailing it more than I already have. Summary: AMP or Adaptive Metaroom Placement is a method of writing metaroom CAOS that eliminates the need to collision-check a metaroom against every other metaroom ever created. Instead of having to stay...

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