Page 1 of 1

Scenario Brainstorming

Posted: Sun Jun 12, 2016 11:26 am
by Amaikokonut
If you've read my stuff in the past, you might be tired of hearing about how much I like to discuss this by now, I'm sorry >:

I tend to use the term scenarios to describe the sets of self-imposed rules that we put on our games to make them more interesting or to achieve a certain goal. For example, a simple wolfling run scenario restricts the player's interaction with the world to an extent. When I was a kid I would often play under a 'monarchy' scenario in which my chosen 'king and queen' pair were pampered and the rest of the population was generally left to their own devices.

Discover Albia was running a rather complex scenario world at one point involving alpha males and females, along with a handful of other rules. And I was running Hera for a while, an all-female world in which the creatures best capable of caring for themselves had their genes put towards the next generation.

So what kind of scenarios or rulesets have you played with in the past, and what kinds of scenarios can you come up with that might be interesting to play?

If I can, I want try and write scripts to assist with some of the more popular ideas (the C3/DS-compatible ones anyway) so the scenarios can be run with minimal effort on the part of the player.

Re: Scenario Brainstorming

Posted: Sun Jun 12, 2016 5:32 pm
by C-Rex
Back in 2013 I made a new genetic breed, the Albian Ant Norns, and they behaved somewhat similar to ants (males only existed to impregnate females, had a limited lifespan etc) but it would have been nice to have a script that would keep all other female ant norns infertile as long as their mother (the queen) is still alive, mimicking the way ants live. I did get to work on a C3/DS version (the genetics are much more reliable) but it's currently shelved until I can be bothered finishing it.

Re: Scenario Brainstorming

Posted: Sun Jun 12, 2016 7:55 pm
by Jessica
I remember Hera very well! I also kind of miss my alpha world... I think I was using the term "world concept" in place of "scenario" yet I think we're talking about the same thing. Of course I can't think of anything specifically off the top of my head right now, but I'm definitely going to brainstorm some ideas! It would be awesome if these parameters were setup for a player, rather than forcing someone to keep a close watch on things and do a lot of manual work.

I love the Albian Ant Norns, C-Rex! It's a shame that my Creatures 2 world decided to crash and burn without recovery, as I was enjoying that population. If you need any motivation, I would certainly be interested to see a C3/DS version of the breed! That, or C2 needs to be fixed at its core to cut down on those game-ending glitches.

Re: Scenario Brainstorming

Posted: Mon Jun 13, 2016 9:52 am
by Amaikokonut
I remember being interested in the concept of the ant norns in general, C-Rex. If you ever finish the C3/DS genetics I would be glad to help with the script side of things if you need it.

I had a kind of similar thought for a scenario in which one creature was designated as the monarch. If they were male, all other males would be kept infertile, and if they were female, all other females would be kept infertile. The monarch wouldn't be immortal, but would never die of old age and could only be unseated if they were killed (in which case the creature that killed them would become the new monarch) or died of other causes, in which case the first creature to find the body would become the new monarch).

I'm not sure how I would modify the infertile creatures' behavior, if at all. I thought of giving them a drive to serve the monarch by bringing them food/toys etc using similar scripts to the way ettins hoard gadgets. I also thought of perhaps converting the arousal potential chemical into anger or something similar to give other creatures some motivation to commit treason. I dunno, it's still something I'm sort of vaguely pondering.

Re: Scenario Brainstorming

Posted: Mon Jun 13, 2016 1:03 pm
by kezune
I loved coming up with new scenarios for Creatures. I mostly played around with world concepts in Creatures3/Docking Station since it was the one I felt most comfortable in.

My favorite is the Matriarch Mermaids concept but I never got around to starting it up properly. I had a half-hearted attempt at a world and just sort of phased it out shortly afterwards. Either way, I could never get it to work quite the way I wanted. I might try this one again someday but I'd like to see how other people might want to change or expand on the idea, too.

Re: Scenario Brainstorming

Posted: Mon Jun 13, 2016 5:42 pm
by Amaikokonut
Matriarch Mermaids does sound interesting. When you say you couldn't get it to work quite the way you wanted, can you provide any more details on that?

Certain parts of that scenario might be scriptable, like something set up to auto-export non-queen females at birth (or even teleport them to the bottom of the Workshop, and auto-export them with a note in their profile once they pass the IQ test). Scripts might also help to make sure creatures stay where you intend to and move them to the appropriate rooms when they reach certain life stages. But some of that you may prefer to do by hand anyway.

Overall it sounds like an interesting concept! I love aquatic worlds as a whole and I'd like to see more done with them.

Re: Scenario Brainstorming

Posted: Mon Jun 13, 2016 5:51 pm
by kezune
Sure, I'd be happy to go into more detail. It's been a while though, so I'm probably forgetting a lot of details. Also, automating much of the process would have made it more fun for me. :P

I had some success with getting females to lay eggs on land only, but the eggs themselves were always difficult to manage, even with the little underwater shelf and even with the "drowned" eggs being removed. The water metarooms available were generally too small and the number of males usually got pretty unweildly. Keeping the sexes separated was its own chore too, especially given how many eggs the things would churn out. Really, the problems stem from scale.

The feature I wanted to add more than anything was the competitive species. I was thinking of adding something like an aquatic grendel that would eat food and rarely attack the norns for food in the case that food became scarce. Of course, I had issues balancing the amount of food, too, despite using Garden Box. It was just too much testing for me to do on my own.

Re: Scenario Brainstorming

Posted: Mon Jun 13, 2016 6:08 pm
by C-Rex
It seems I still have the gene files for the C3/DS Ant Norns but they haven't been touched since the middle of last year. Unlike the C2 versions the males are wingless, and I'm not satisfied with how the females look, but I suppose there are limitations in C3/DS as there aren't many breeds that have antennae. :roll:

I've taken some screenshots of them below. At the moment only the appearances are different - I never got round to starting on their actual behaviours.

Ant Norn Male
Image

Ant Norn Female
Image

Re: Scenario Brainstorming

Posted: Mon Jun 13, 2016 6:50 pm
by Amaikokonut
Kezune -- Ooh, thanks for these details.

Hmm, would lowering the number of creatures (whether via fertility restrictions or other means) be something you are interested in, or would you still prefer a larger scale if you could get over the hurdles?

Scripts could also auto-remove 'drowned' eggs and separate beached eggs into separate male/female piles. Heck, scripts can change the sex of an unborn creature if you wanted to factor that in somehow (say, mess with the male/female ratios).

I like the idea of the competitive species, and it probably wouldn't be too difficult to genetically modify some grendels that gets slap-happy when they're hungry, but yeah, it's hard to balance how the food sources would work. It doesn't help that creatures don't tend to have any sense of food scarcity whatsoever and will consume an entire bush's worth of berries in one sitting even if they're not that hungry, so even without an invasive hungry species you could run into problems if you restrict food sources too much. Maybe the other species could have some other undesirable effect instead? Nothing's really coming to mind right now though. I'll keep pondering it.

Or if you're not too attached to the idea of the competitor being an actual creature, some fish critter/beast could perhaps fill a similar role, consuming food and offering the occasional nip to norns. That would be a little easier to balance since it would be easier to control how much/little it eats, but that still doesn't account for voracious norns. Hmm, it's really kind of a challenge to figure out.

C-Rex -- Wow, those look really nice! I would love to see them in action if you ever get around to working on their behaviors.