The Dark and Light Side of Albia
Written onI was about ready to hand the spotlight over to Halvor, but he decided that a nice nap on the island would suit him best! As with many C1 Grendels, he has enjoyed a fairly quiet life in Albia. Although he has spent some time with the Norns, solitude was the happiest time for Halvor. His grayed features brought a little bit of sadness: I could still remember how tiny he was as a baby, and it was nearly time for him to pass on. When it did happen, Halvor would certainly be surrounded with love.
I found Husby all alone. For a moment, I thought she was enjoying the music, until I realized that she was huddled on the ground and shivering. Although she was not ill, it was clear that she was quite cold. A couple of tickles on the nose was just the cure she needed! Husby and I traveled back to the garden, all the while enjoying the sunshine. The temple can be a gloomy area of the world, and Husby was quite excited to find a new area for the time being! Her spirit also perked up as soon as she found Erikstad, Glein, and Leira. Perhaps the bleakness of the lonely life let the coldness creep in.
The outlook for Arnes was still fairly grim. He only moved two or three times during his life, and the fact that he was stuck on the boat meant that I was unable to even offer him a comforting pat on the head. His life force dipped down to around 48%, even though I continued to desperately try to convince him to eat. The worst part occurred just before this photo was taken: Some of the other Norns decided to slap Arnes, who was pretty much defenseless. His learning disability makes it almost impossible for him to perform an action. Dalselv was the main culprit. Apparently bullying exists in Creatures, and I hated how little I could do to protect Arnes.
On a happier note, Kleppstad managed to travel to the settlement all by himself! Halvor also joined him for part of the journey, although it was the Norn who seemed to be on a mission. I caught up with him and decided to reunite him with some of the females. Normally, I would have left him to his own devices. However, Kleppstad was the only male who seemed able to properly take care of himself. Thus, he was the only fertile male in Albia. He had mixed feelings about this position: The smile on his face expressed pure joy, yet he ran away!
Our first stop was the jukebox. Kleppstad was very eager to learn a new word, although he somehow thought that it wanted his honey. He held up his honeypot numerous times and seemed to be talking to the jukebox! At least he avoided turning it on: The incessant music is enough to send every creature running! Kleppstad also got to hang onto his beloved honey. There was no way he wanted to give it up, even if it was for some colorful new object. It was shiny, but that didn’t compare to the lovely ways of honey! Nothing could live up to that sticky goo’s reputation.
Across the world Kleppstad went! When he came across the cable car, I expected to have to fight him for the controls. Amazingly, he remained as still as could be, and flashed me a few quick smiles. Not once did he reach for the lever! I was thrilled to finally have a Norn who could appreciate the landscape and sit still long enough to ride above the garden in style. Normally my Norns love to wrestle with me for control of the various modes of transportation. If Kleppstad could have looked down, he might not have seen too much. The small group of garden Norns had migrated to the incubator, and the nearest Norn was Husby. Ironically, she had returned to the temple and jungle area. I suppose she was just drawn to the area. Some Norns prefer to travel, while others tend to flock to one particular area at different times of their lives.
To my surprise, I noticed a strange sight near the garden: Glein had prematurely aged, and I thought that he was just taking another rest. Upon closer inspection, though, I was astonished to find that this elder was actually Innhavet! He was completely unrelated to Glein, so the early aging process could not have been genetic. This is a documented issue with Creatures 1, though: Some Norns just age more quickly with no explanation. The unfortunate news was that he had never fathered an egg, and now he was getting rather old. Maybe that would make his bucket list!
In a romantic turn of events, Kleppstad and Husby found one another in her formerly lonely, cold temple. After a lot of fruitless kiss popping, I was ready to give up on the idea of another pregnancy. However, nature has its way! Husby knew what to expect, but apparently Kleppstad wanted to see his egg immediately. Hopefully he would be lucky enough to see it soon!
I seem to recall that in most C1 norn genomes, hotness and coldness don’t cancel each other out, so you can have a norn that is both hot and cold at the same time. Is this true in your experience?
Have you tried Arnes out on the Strained Carrots? (link under my name) They’re a bit more interesting than other foods, and have been good for my fussy eaters.
Poor Arnes! It’s true, the Strained Carrots actually encouraged Bellona to eat and brought her Life Force up to 76% after one of her long sleeps. :)
Hello!
I want to thank you for this very interesting blog! I read all of this and it was very enjoyable – I like watching others play, and this was quite like it! The insights into creatures’ genetics were also interesting. The most I ever delved into that was my pathetic attempt to make a coloured norn in C2 with zero knowledge of how the whole thing works. The norn ended up stillborn and didn’t try anything after that.
A shame that I can’t play C1 though – this really made me feel like it. I was about to play it when I found out from here about the whole immortality deal with the original genomes. Unfortunately, I do not have an account in Creaturetopia, which seems to be the only place to get the updaged genomes. Registrations seem to be closed down at the forum, and the announcement about it told to have some existing member contact the admin if they wanted to register. Well, I don’t know anyone there so I tried sending an email to them but I can’t really be sure whether they got it, since it’s possible they have spam filter or something that prevents them from seeing my email. Or perhaps they wouldn’t even consider this a good enough reason to register. But, it’s not been too long since I sent the email so there is hope. Another thing I’d need from the site is the genetics tool (ddna1 or something in the name? Too lazy to go back and check the name) you mentioned sometimes here – this blog sparked my interest in possibly exploring more how creatures actually work.
I think there was also some additional thing that could only be gotten from those forums but I don’t really remember it anymore. I suppose there’s little point to when I still haven’t the two things I need to begin.
Anyhow, was a good read! Loved the grendels most of all, they are the sweetest. :)
Also, at some point you mentioned possibly doing a post about the (possibly) varying temperatures in different areas in Albia. In C2 it’s simple to just see it with the ecology kit, but I imagine it could be quite complicated in C1 – perhaps you’d have to look through creatures’ levels of coldness and hotness in different locations and try to ensure that other variables were not at play with the levels. But, I know there are a million things you planned to do – the brutal DS/C3 deal especially sounds interesting – and you have been having some troubles + it can obviously be difficult to really get all that stuff started and going and done, with so many different things to also be done in life!
Hope I’ll see a new post here sometime soon, but I certainly won’t hold it against you if it takes longer than that :) It’s been almost a month since the last post it seems. Hope you’ll be able to work it out.
(…how am I supposed to end a comment? But it ends here.)
Malkin: I will have to take a look at the hotness and coldness in a few different Norns. It makes sense to me that they would not cancel each other out: I seem to recall a feverish Norn who was hot from the fever, but also cold from the environment. Another food source could help Arnes, but unfortunately, he has an issue where is simply unable to connect what he sees with taking action. It does work every now and then, yet it seems impossible to keep him following his healthy habits for very long. I almost wish the only thing wrong with him was some fussiness! Ha ha!
Laura: Wow! Glad to hear that you found something that could help Bellona!
Luci: Why, thank you! It’s wonderful to read your comments, and I can not tell you how thrilled I am to know that you’ve enjoyed Discover Albia. Creaturetopia was down for a couple of days, but you might want to try registering again. Creatures Caves is another very active forum in the community!
All of the Creatures games are available for purchase from GOG.com. I have my original Creatures CDs, but of course, modern technology makes them obsolete! I have C1, C2, and C3/DS from GOG.com, and all have worked wonderfully. Let me know if you would like any help getting started with them! I would also be happy to point you in the right direction for important tools, like the Genetics Kit and a couple of necessary patches.
Thanks for reminding me of all of my projects! Ha! I actually had put a lot of those on the backburner for now, such as the C3/DS experiment. I’ll definitely be getting back into posting more often. Again, thanks so much for the kind words, and I hope you’ll continue to enjoy the new content! Have a great day!