An Update on an Update for Creatures 1
Written onI took a break from working on the updated honey for Creatures 1 because it was giving me a headache. CAOS is wonderful when it goes well, but it can be a nightmare when it just won’t do something right! Over the course of my testing, some may recognize Alec the Norn, who is now hopelessly in love with honey. He does the honey dance quite often! He was last seen when I was stuck in some sticky CAOS, and I finally decided to wash my hands and get right into it. I seem to have improved the way the honeypot gets dropped. Amai of Naturing :: Nurturing suggested looking into making the honeypot invisible only after it is dropped. Hence the reason for the improvement in honeypot dropping! Step one looked promising…
Oh. No. That would be an empty honeypot that Alec picked up and tried to eat out of. Not quite there! Then again, taking several months off from doing any CAOS coding means that I’m rather rusty. If we were in need of an endless honeypot, that would be simple to deliver on! In fact, I plan to release that variant after I get this version completed. I fear that if I release it now, I might not be motivated to do the harder work behind this one! Besides, I still like the nostalgic work of refilling honeypots at the hives. With a little luck and some real concentration, this COB should be ready soon enough! Alec will definitely approve!
Oh dear, things just don’t want to go invisible do they D: That’s really frustrating.
Do you know if C1 caos has commands for changing the category of an object? (I believe it’s CATO in C3/DS) Maybe if it can’t become invisible it can at least change to something not perceived as food by the creature, like a vendor or something.
That might actually be a possible solution! I’m not sure if it exists, since I’m still brushing the dust off my CAOS skills. Ha! However, I think I’m going to start from scratch with some ideas from you and Malkin. If that doesn’t get me anywhere, I’ll look into this. And in the worst case, it won’t apply here, but I’m sure I’ll suddenly think of some way to use it! Thanks for the idea!
Maybe this is why the herbs in Terra Nornia are coded as they are… Or maybe switching tack to another object like the coconuts might be a good way to get back into the swing of CAOS coding?
Most of my rustiness comes from laziness and just not putting in the time. However, this does remind me that I need to get moving if I ever want to make a difference to those vacationing island Norns and Grendels! Just need to find a few more hours in each day, and I should be good to go. Thanks for mentioning those coconuts… Someone over here meant to get those done over the summer. Guess it’s something for those in the southern hemisphere to enjoy more if I can finish them up within the next couple of months!