From Forty-One to Fourteen: Selecting C1 Norn Eggs
In between the endless parade of sprite fixes, I took a moment to start planning out the next generation of my Creatures 1 Norns. The third generation was quite an active group! In total, they produced a staggering 41 babies… Certainly too many to hatch and document over a reasonable period of time. After all, I’m notorious for being slow and reporting on the little things, like how many pieces of cheese a baby Norn ate in a sitting! Diversity was not a serious concern, since the majority of males and females were parents to four or fewer eggs. The wide variety gave me the opportunity to pick and choose a few interesting genomes, though! I spotted a few fun genetics discussions, and even a few mutations with unknown effects. Each Norn will have between one and three babies hatched in the new world.
Perhaps by the time a little male is hatched, he will sport the new updates to his sprites and body data! Chances are very high that I should have a new C1 download available over the weekend. I hesitate to call this a final release, since I’m still seeking input, but I’m very pleased with how everything is coming along! On a random note, I finally paid attention to the image in the Observation Kit. Anything look familiar?
One element that will be very different about this world will be the eggs. In the past, I’ve hoarded these and simply stored them all over Albia. They never hatched, because I simply injected a new egg via the Genetics Kit. I have experienced glitches in every world up to this point, so a change is in order! Eggs will now be hatched, with their inhabitants exported immediately at birth. This should leave the world free of extra eggs, and it will be a bit of a test for me to see if storing eggs could create higher instances of glitches. The real fun is with the babies, though: Expect to see their pictures more often! This will make it easier to see which traits were inherited from each parent. I also hope this will bridge the generations a little better. They may not interact with one another, yet I think this method will create more opportunities to get attached!




I’m looking forwards to seeing all the norns, but I’m most curious about the grendel situation. I expect Adaon and Arianllyn to reprise their roles from the previous world (at least, they didn’t look like they were anywhere near dead), but at the same time I’m hoping to see a new Gen I grendel with a different genome.
Either way, this new world is just as likely to be as enjoyable as the last ones were.
Thanks, Grendel Man! Adaon and Arianllyn will likely be the first to inhabit this new world. I plan on either hatching two more of their siblings later on, or introducing a few unique first generation Grendels. In the worst case, the next generation will be a lot more diverse! Things seem to have worked out well with the Norns, yet my Grendel situation is still a bit of a work in progress. Glad to know you’ll be looking forward to meeting the new Norns!
I just can’t wait to see the new little Norns! I missed seeing your creatures. -Puddini.
Thanks, Puddini! Shouldn’t be too much longer before we can meet the first Norn of this next generation!
I’m sorry, I have to ask. What’s up with the observation kit?
I never noticed that it features a view of the Norn garden, which matches the new logo I chose. A decade later, and I finally pay enough attention to the image to see what it is! I honestly just thought there was a telescope with nothing else in the background… There’s always something new to see! Even if that something isn’t all that exciting. Ha ha!