Exploring the Caves of Albia
After a failed career in beekeeping, Eydis decided to leave behind the Albian beehives in search of something a little more interesting, and much less painful. I wondered why she put up with the constant stinging for so long! She never backed down from a challenge, though. Her hands immediately swept up a tasty piece of cheese hidden among the shadows. Norns don’t seem to mind where their food has been, so long as they can eat it! Eydis seemed to enjoy the new location: After all, no bee would dare to explore the caves!
The neon green hootch cans became far too difficult to resist. Eydis gulped the delicious drink as quickly as she could! I had the foresight to spread most of the hootch around the world. Norns and Grendels usually can not hold back from drinking as much as possible. Eydis developed a drunken stagger, and “oogh” sounded like the right word for how she was feeling! She was either after another can of hootch or the honeypot.
>With Eydis on the brink of adulthood and Arik not far behind, it was about time to hatch another first generation Norn. That led me to think about which breeds might be excluded from the world. Check out the Discover Albia Facebook page and vote for the excluded breeds! Comments are also always open here, as well. The breeds that will definitely be included are the White Haired Pixie Norn, Horse Norn, Banana Norn, and Purple Mountain Norn. Breeds being considered for exclusion are the Forest Norn, Ron Norn, and Santa Norn. I have my preferences, but I would be very interested to hear what the community would like to see! Thanks to everyone!




I always found it interesting how Norns gulp down the hootch. I wonder if they just enjoy it that much or if there’s some genetic disposition to go through it a little too fast. It’s a shame they don’t develop the same habits with carrots.
Well said! Norns never seem to enjoy wolfing down food, but the hootch disappears within seconds. I was reading a bit about the perception and attention lobes, and came across an interesting piece of information. Creatures can not focus on more than one object at one time, and whichever is the most stimulating is the objects that will be looked at. The interesting part about this is that Norns can not decide what to look at: Even if there are many options and one would make more sense over the others, only the most stimulating object will be focused on.
In the case of a hungry Norn, he or she can not decide to look at a nearby piece of food if something else is more stimulating, like a toy or another Norn. This is why verbal cues are often mandatory: Stating “food” or “push food” makes food the most stimulating object in the area. That might only last for a second, as in the case of a group of Norns who constantly interact with one another! More information can be found at The Creatures Developer Resource. I’m really enjoying reading up on all of the information presented!