Unexpected Creatures Biochemistry
Signe was overjoyed at the prospect of another Norn! I thought it would only be a matter of time before she started to express some form of anger or pain due to her perplexing genetic mutations. Arik was also quite pleased with his companion! The two Norns never strayed far from one another, which gave me the opportunity to play the scientist. There were a lot of opportunities. The tools and applets in Creatures vary from very simple to extremely complex: In this case, I took a look at the Science Kit for some answers. Biochemistry became more and more interesting!
As a standard for comparison, I examined the biochemistry of Eydis for a short span of time. She recently had a satisfying nap, which explained the lack of sleepiness. The residual pain and fear were a combination of bee stings and an accidental slap. These Norns can be so difficult to reward when they move about so much! The main chemical I wanted to focus on was anger, since there was a relative pattern. I suspected that Eydis was frustrated about her failed attempt at a beekeeper, but it was interesting to find that the standard level of anger was much higher than I had anticipated. Several checks on Arik resulted in the same general pattern of low to moderate anger. In the case of Signe, I expected to see a much more spiky pattern at a relatively high level.
Did I forget to switch Norns? Not at all! I was extremely surprised to find that Signe had neither pain, nor fear. During this test, I moved the hand in her general direction when I had her attention, brought her an object, and also activated an object. The drastic decrease in anger came from an even more surprising source: Arik! He approached her and started interacting with her. I double checked Signe’s genetic mutation, to make sure I had understood it correctly. It still indicated that she would feel the effects of a creature’s slap when something approached her. I was puzzled about the graph and wondered if Arik was some sort of magical Albian Norn! Part of the answer was to found in the advanced Genetics Kit.
Gene 94 was already mutated. This stated that when Signe experienced the “It is approaching” stimulus, she would sense that “I’ve been slapped.” The expected outcome was one that included a higher amount of pain, fear, and anger. The unexpected result was that Signe did not appear to have abnormal levels of these chemicals.
Gene 95 remained unmutated: The “It is approaching” stimulus would trigger the “IT is approaching” sensory neuron and no chemical emissions. It appeared that this gene had won out, but for unknown reasons. It could follow that Creatures 1 only allows each stimulus to interact with one sensory neuron. Why 95 over 94, though?
The Creatures Developer Resource stated, “I did most of my testing with a norn with all stimulus genes deleted except for the ones I was testing. What I did notice was that even with no stimulus genes certain stimuli had an effect. Things like patting the norn caused the ‘I was patted’ cell in lobe 5 to be increased by 32. From this I’d guess that there are certain hard coded stimuli that can be overridden by genetic stimuli if desired – perhaps these relate to the STM# macro commands?” I still wonder what this all means, but it seems to point towards other reactions to stimuli other than what is defined in a Norn’s genetic code. Funny how a little experiment can generate so many questions!
Signe soon grew into the next life phase and headed off to explore Albia. The garden was deserted, save for Arik who made his way back every now and then. I was delighted that one of the genetic mutations would not negatively impact Signe, as was originally expected. Although there were still many questions, it was nice to know that she could lead a happy life. Only time would tell if her other serious mutation would render her completely infertile.




So.. creatures have multiple genes that do the same thing and sometimes the genes choose the correct one over the altered one? I’m a little confused.
Wow! I think I learned more about C1 genetics than I already knew. I really appreciate that you decided to focus on Signe for a post. It really helped set up a base knowledge on her, so things should be more understandable in the future.
Kittie: I’m probably more confused than you! I still need to dig a little bit deeper to understand what is going on with the stimuli genes. There could be hard coded stimuli that would only be overridden with the correct genes. I have a feeling that it causes an issue to not have the stimulus and correct sensory neuron tied together. In the unmutated case, 94 is completely related to what happens when a Norn is slapped by another creature. I’ll definitely look into why this gene is virtually ignored: The one thing I would like to test is what happens when Signe is slapped by another creature. Arik has been too nice so far! Ha ha! You’re not alone in feeling confused, though: I thought this experiment was going to answer some questions, and not create dozens more. I plan on writing more about biochemistry and genetics!
Silvak: Thanks for the kind words! I’m often torn between writing posts solely about one creature, or about Albia in general. I probably got in about fifteen minutes of actual playtime while keeping an eye on Signe, but it was well worth it! Hopefully my future posts about C1 genetics will continue to be a learning experience. I feel like I learn something new each time I open up the game!
Wow, that’s really strange and reveals some things I didn’t know about Creatures, specifically the potential for hard coded reactions. I’ll be very interested to hear what you discover with this strange Norn.
A random thought just occured to me and I can’t believe I haven’t thought of it before. Would you be interested in doing a Norn-swap at some point? I’d like to get through a couple of generations first, but I’d love to have a couple of your Norns running about in my world. I’d also love to see a post on Discover Albia featuring one of mine :D
I might not experiment directly on Signe, since I would probably want to tinker with her genetics for a real test of hard-coded vs. genetically specified reactions. More in-depth genetics analysis is certainly in my plans for the near future, though!
ArchDragon, that is an awesome idea! A Norn-swap is also a great way to increase genetic diversity in Albia. I, too, would like to get through a few generations first: Probably to the third or fourth. It will be nice to see Norns from two different worlds interacting! Thanks so much for suggesting it! I’ll certainly be in touch with you as our Norns go through the generations. Perhaps if our initial Norn-swap is successful, we could try our luck at a more widespread C1 swap!
Discover Albia: I think that gene 94 was over-ridden because it is supposed to use a different stimulus. I think that the two genes correspond to different neurons. Gene 94’s neuron is not meant to handle the stimulus, so it doesn’t. However, this is just a theory, and I’m not sure about it.
—Saranina