The End of a Chapter in Albia
Hopen quickly found herself at the end of her life, despite her excellent eating skills. Still, 10 hours and 17 minutes was nothing to be ashamed of. I had hoped that she would pass on peacefully near her garden, but it was somewhat fitting that she laid down next to a plant. I would always have fond memories of her rushing back and forth between the baobab and gentian, as she sampled everything in sight. Hopen was the first to enter Albia after the previous world was corrupted, and as the others, I would miss her.
In a secluded part of Albia, Alfhild lived out the rest of her life. My resident Grendel had quite the temper! Although she was unique in her own way, I never grew very attached to her. She was a violent one, and tended to ignore my presence most of the time. I ensured that she had a decent supply of food and toys, but left her to her own devices. Hopefully the next Grendel will be far more gentle than Alfhild was! I usually favor my C1 Grendels, yet this was an exception. At least she had a plentiful life at the very end.
I had to wait an unusually long time before the gray hairs started to peek out from under Junkerdal’s rich coat! She was well over ten hours old before she struck up a pose to show off her new looks. She had the entire world to herself, yet she stayed firmly planted on the island. It was a lonely time for the last Norn of the second generation: Even my constant visits did little to ebb the silence that surrounded her. This is both the blessing and the curse of the last born: He or she usually has some extra alone time, yet it can be a terribly lonely way to pass away. All in all, Junkerdal took it in stride and mostly enjoyed having all of the nearby food and toys to herself. She only had to put up with my requests to “push food!” Albia was all hers, and she loved it!
Naturally, Junkerdal passed away, like everyone else had in Albia. She made it to the very old age of 13 hours and 17 minutes, which was tied for the longest in this generation! Oppeid was lost in the corrupt world and lived a bit longer, but Junkerdal could enjoy the official title. Just like that, the second generation had ended. Thirty-one Norns had entered the world, and produced an astounding sixty-five third generation genomes! Talk about overpopulation! Even if it had taken far too long to go through the generation, it was worth it. I hoped all would rest in peace.
Now comes the tedious and fun part for me: Choosing which Norns to keep for the next generation! Out of the available population of sixty-five, approximately twelve to sixteen will be kept for the next generation. This will allow me to progress through the third generation much more quickly. The remaining Norns will be added to CreatureLink, where I hope at least half will end up in adopted homes! It’s a lot to hope for, though, especially since there are so many. Luckily, the majority have genetic mutations that will be fun to explore and discuss. There will probably be a lapse in updates about Creatures 1 for about a week as I work everything out. This means more time for updates from Creatures Docking Station, though! Thanks to everyone who has followed this family through two generations: Make sure to check back to meet the members of the next generation!




65 Norns! I mean seriously, 31 was amazing, but 65! I guess when the only natural predators are bugs and viruses it shouldn’t be surprising the population doubles. Give it another generation or two and you could open up a Norn reserve :P
I think my third generation will number somewhere between 17-22. Haven’t done an official count yet though. I guess I started Gen2 with 9 Norns, so doubling numbers isn’t uncommon.
Fairwell to the last generation. I can’t wait to steal…I mean adopt a Norn or two for my own gene pool.
Ha ha! A Norn reserve would be exactly what it would be. I never really tried to control the breeding, though, so I’m not too terribly surprised at the numbers. Just goes to show that it becomes seemingly impossible to keep every single Norn from a family line in C1! It looks like doubling the starting number of Norns each generation is about right. I thought I would have had more, especially since a few of my Norns made it to the double digits with the number of their children!
Once I have a much more manageable number on my hand, it might be possible to get feedback on which Norns to keep for the next generation. I’ll take on that colossal task myself this time around: I don’t know anyone who would really want to go through that many Norns! I’m kind of looking forward to the task, though!
Okay, made it here now. Didn’t remember to visit this for a long time because in late 2011 the next installment of my favorite series of games came out – Elder Scrolls V: Skyrim. So I was really obsessing and playing that. Now I have been doing a few other things for some days and I remembered this blog of yours, and dang, it makes me want to play this game again. I saw that you told someone else who had needed something from Creaturetopia to email you, I’ll see about doing that when I remember what were all the things I needed from there…at least one was that update for C1 norns so they can die of old age. Anyhow, looking forward to your next entry :]
Skyrim distracted most of us, including me! Ha ha! Feel free to e-mail me at any point for specific things: I would definitely love to share the updated C1 genomes from Tarlia, among other things. Hopefully Creaturetopia will be open to new registrations in the very near future… I know lots of people have been looking for downloads and information posted there! Thanks again for reading and returning after some time!