New Docking Station World Concept
Lately, I have been thinking of starting up a C3/DS world to explore the only Creatures game I never truly got into. I have tried a couple of test worlds, and it is almost impossible for me to get attached to the Norns, Ettins, and Grendels in the world. I’m used to the graphics and simplicity of Creatures 1: The game might have its shortcomings compared to Creatures 3 and Docking Station, but I think we all have our favorite game in the series. Rather than give up on Docking Station, though, I started to imagine an edited world with certain rules that would open up the possibility for storytelling. This would not just be an in-depth documentary, along the lines of the current C1 world, but more of a fictional and dramatic piece with the focus on creativity and imagination.
The basic rules and concepts are as follows. Be prepared: There are a lot of details which might come across as quite complicated! This is also not a wonderful world for most of the Norns.
- Higher Multiple Births Probability: There would be a very high chance of giving birth to twins, and a relatively high probability of multiple Norns conceived in one pregnancy. Single births would still be possible, but would be more uncommon and less desirable, as described in some of the other rules. This would alter Norns to produce litters, rather than single babies.
- Alpha Male Concept: The first generation would consist of multiple females, but only one male. He would ultimately become the alpha male, and the only male able to breed. This would limit the gene pool, but additional females would be continuously introduced. The alpha male could only be succeeded by a son conceived by the alpha female. The process of alpha male succession is somewhat complicated, and is described in further detail later on.
- Alpha Female Concept: The first alpha female would be chosen by the alpha male: She would be the first female to successfully lay an egg. The alpha female would be the only female permitted to conceive an unlimited number of times, and would remain with the alpha male. She could only be succeeded when a different female successfully laid an egg conceived by a new alpha male. That female would become the new alpha female, and the previous alpha female would then be killed. In the event of the death of an alpha female, the next alpha female would be the next one to successfully lay an egg. It would be possible for the same Norn to remain the alpha female.
- Inferior Male Concept: All inferior males would be separated into two groups. The first would consist of all males born to the alpha male and female. Only these Norns would be eligible to compete in the alpha male succession. Upon birth, these males would be confined to an area that would mark the start of an advanced test for the alpha male succession. The second group of inferior males would be made up of all males born to the alpha male and inferior females. In addition to their mothers, they would be isolated from the main group and given little to no chance of survival.
- Inferior Female Concept: All other females, aside from the alpha female, would be considered inferior females. It would be possible for an inferior female to become the alpha female, but this process would be initiated by the alpha male. They would be raised separately from the adult population in a relatively safe and plentiful environment. At adulthood, an inferior female would be introduced to the main group. Once she laid her first egg, she would no longer be able to breed again. It would be in her best interest to lay multiple eggs at once, and have as many daughters as possible. She would be isolated from the group with her sons and given little to no chance of survival. In the event that an inferior female only gave birth to daughters, she would still be isolated.
- Alpha Male Succession: Only the sons born to the alpha male and female would be eligible to succeed the alpha male. An elaborate course and test would be developed that would seek to find the strongest male. The beginning of the course would begin at birth, and its completion would lead to the main group. Multiple males might complete the course, but the alpha male would be the male who generated the first pregnancy. Any other sons of the former alpha male would be killed, along with the previous alpha male. In the event of multiple inferior males generating pregnancies, the first would still become the alpha male, and any others would be killed. Their children would become inferior males, and would thus have a small chance of survival. On the rare occasion that the alpha male died before being succeeded, a new first generation male would be hatched to take his place. All other males would then be killed.
- Egg Laying Locations: All inferior females would be separated from the adult group immediately after becoming pregnant. They would be brought to a safe area to lay their eggs, and would be able to interact with their children for a brief moment. All other rules for inferior females and males would then be followed. The alpha female would never be separated from the alpha male, and she would lay her eggs among the group. These would then be moved to a separate location and hatched. The females would follow the rules for inferior females, while the males would begin the process of the alpha male succession.
This is far from the happy and nurturing side of Albia, yet I rather like the possibilities. It is quite sinister, yet there are ways for different Norn groups to form. I might even have a Norn paradise for a completely separate population elsewhere in the game! Fictional stories would be created based on the perspectives of different Norns. This would be an infrequent element of Discover Albia, to allow for a continued focus on Creatures 1. Is this something that would spark some interest? Or are the rules of the world simply too harsh? I should mention that hope would be a resounding theme: Death and separation would exist as conflicts, although happy endings to some of the tales would be worked in!




Wow! I once tried something similar to this, yet my own plans had flaws so great that my attempt failed. Yours is a little different then mine back then so I’m greatly interested to see if it works like a well oiled machine.
I really like this idea that you have! It would be interesting to me to follow the story and see how this living environment affects the norns adaptations and if it allows for genetic mutations related to it. The social theme, even though creatures aren’t wired to have one much, does sound interesting too.
The rules were a little confusing, but they’re not for me to follow. They’re your rules for you to play by, thank you for explaining them any way! I think I do get the gist of it. Good luck!
P.S. I really wish you could edit your previous comment. I don’t mean to clutter up your page with multiple comments :P I just wanted to say it would be really cool if there were some way to mark your alpha queen so you could tell she was the “superior” one. Like if you could attach a harmless agent to her that would float around with her or on her, like the hoverdoc does..
Thanks, Kittie! I got a little carried away with the descriptions, mostly because I was thinking of these ideas as I typed. As usual, it makes sense to me, but I doubt it means much to anyone else! Ha ha! I still have yet to figure out which meta rooms to use to accomplish the isolation aspect and the different areas for growing up. I can not get C1toDS installed correctly for some reason, but hopefully I’ll figure that out. I also might utilize C2toDS for the sheer amount of space! That might make for a good environment for a difficult alpha male succession course/test!
No worries about the comments: ‘Tis one of the few downsides to Blogger. I’ve had to delete and re-post a few comments when I realized I spelled something incorrectly. Hopefully that will be a feature in the future! I like your idea about marking the alpha female: I’ll have to look into finding something like that! It would add a bit to the storytelling, too, especially if it was something like a crown or hovering agent that would solely be for the alpha female.
As always, thanks so much for your comments! I have to catch up over at Confessions of a Shee: I always love reading about your world!
Have to say I really love this idea. I remember developing a lot of similar scenarios to keep C3/DS interesting, with “king/queen” creatures and so on.
I’m not sure I can follow all the details myself– it seems pretty complicated but well-thought out. C2toDS would probably be great for this– you’d have to add in lots of plants and toys manually, but that’s half the fun.
If you need any scripting done to make things a little easier for this scenario, let me know. It wouldn’t be that hard to make little stars or something follow a creature of your choosing, and you might choose different ways of marking different creatures to easily distinguish what creatures belong to what “social class” or something.
What a crazy idea. I love it :P
As others have said, getting all the different concepts to sit straight in your head is a little hard, but I imagine I’ll come back and read this a few more times and it should start to solidify then. And once we see it in play it will all become clearer.
Adding a story element over the top will also be interesting. I don’t necessarily think it would be needed to make this interesting though, the concept alone would keep me reading.
Good luck with it all. I may try something similar myself.
Amaikokonut: Thanks! I think my crazy level of details actually stems from something I wrote with my brother years ago: We were playing Creatures 2 and wrote up some insane laws about how Ettins would never be permitted near the Norns. There were different levels of punishment, ranging from a few slaps, to non-lethal but toxic injections, to a mandatory trip to the splicer. We never actually enforced them, yet it was fun to just imagine what Albia would have been like! I appreciate your kind offer about the scripting, too! I think I might just have to take you up on your offer, especially if it will help distinguish the Norns from one another. It might even inspire me to make another social class or two: The daughters of the alpha male and female could also be separated out.
ArchDragon: Crazy is exactly what it is! Ha! Thanks for the luck and your thoughts, too. I might even stick with the documentary style for this world, but throw in a few fictional pieces every now and then for a little change up.
Seems like this is an idea that will be interesting to many! I hope to get some more details worked out over the next week or so, and then I think we might just get to see how this plays out in August!
This is a brilliant plan! It’s a bit like Meerkat Manor IN SPAAAAACE!
Alomst two years later, and I still enjoy playing Creatures like this.
Awesome! I plan to write an updated post soon, as I’ve modified some of the world concept plans slightly. Hopefully these changes will make it a lot easier to follow along and make modifications!
Absolutely brilliant! I am trying an Alpha Male concept myself, but not really by choice. My first DS run since reinstalling was using C12DS and either some of their Norns, or one of the custom Norns I got had a bug in it that would keep some Norns alive past 0% life force. I ended up nuking the world after three separate Norns ended up like this and others were showing signs.
Might try C22DS later, though. I never got a chance to play C2, just C1, C3 and DS, so it might be interesting to see the world :D
As for the rules, I can keep them straight and am interesting what you’ve made of this, seeing as how I’m writing in from the distant future ;)
(When I run my own Alpha Male games–this one due to the fact that all six of my Hybrids ended up being females, and my rules don’t allow for retries–I use a simple “When the first GrandSon hatches, all males from two generations before that are kicked out of DS.
(I suppose I could kill them off somehow, but that’s overly cruel for my tastes. At least when dealing with Norns. Grendels on the other hand…)