Female Grendel Sprites in Creatures 1

One of my biggest issues with Creatures 1 Grendels is the way that the females struggle to move about. Anyone who has had a little baby Grendel probably has seen how adorable the females are… Until they start to move! I assumed this was an error in the body data files, and not knowing much about them, I settled to just glance over the problem. After a bit of research and digging, I do believe I’ve solved the problem! It was actually much more simple than a fix needed in the body file: The sprites in the female’s feet were simply mixed up! My test female has been getting around wonderfully well, although I noticed a few other problems. The nice thing about the Grendels is that there are male sprites to compare with, so it’s not as daunting as creating a new breed!

As a test and a challenge, I plan on creating an entirely new set of female Grendel sprites and body data based on the male Grendels. This is not to say that the time and effort put into the current C1 female Grendels deserves any less credit: That actually involved starting from scratch! This is more of a way for me to attempt a little tinkering with sprites and body data. There are a few minor issues with some of the Creatures 1 Norns, and this might be a way for me to make some progress on fixing them.

Would anyone be interested in the updated sprite files for the female baby Grendels? I still think some tinkering is needed, but there has been an obvious improvement in movement! I hope to share my other fixes when they’re a little further along, yet I know this major issue is one which bothers many. I only take credit for rearranging the sprites, not creating anything brand new. We’ll see how this project of mine turns out!

I highly recommend viewing the body data tutorial for an excellent overview of C1 .att files. Believe it or not, these can easily be edited in a simple text editor! The only data is a grid of numbers which translates to the attachment coordinates of the corresponding sprites. It’s not too scary… We’ll have to see how I feel later on!

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