A Most Terrible Object in Creatures 1
As my fifth generation of C1 Norns drew to a close, the three remaining Norns spread out and had little to do. That was fine by me! Sometimes it’s nice to have a break in the constant activity. This gave me the perfect opportunity to find a test subject to illustrate one of the buggiest parts of Creatures 1. No worries: Preetar was glad to participate, and was not about to be harmed! This was an experiment with the most evil villain in C1, which was cloaked in a harmless orange appearance. What was it? The carrot. The… Carrot?! Arguably the best food source in Albia, the carrot is one of the biggest reasons why Norns and Grendels forget how to eat. Allow Preetar to demonstrate…
Here, it may be difficult to see, but Preetar has a carrot seedling in his hand. Immediately after eating a carrot, the unsuspecting victim in Creatures 1 has the full-grown carrot turn into a seedling. Most of the time, this seedling will be dropped, and then miraculously travels back to the garden. More on that strange phenomenon in a moment! There are two major problems with this seedling. First, Preetar could still look at it and try to interact with it. From his point of view, it was still a food item and should be eaten… Except it can’t be interacted with, except to be dropped. Second, a carrot seedling can start to grow in a Norn’s hand if it is held for too long. It’s quite an odd occurrence, without any logic!
What happens when that carrot seedling is finally dropped? Take a look at what Preetar saw. Remember where he was in the previous images: On the desert island, which is pretty much halfway around the world in comparison to the garden. A Creature will see the seedling he or she was carrying magically transport to the garden… Why? This is another aspect of the carrot that has always baffled me! Although these orange delights have never been known to break a game, there are many improvements that can be made. Hence, my current project!
I learned some CAOS, bothered Amai of Naturing :: Nurturing far too much, and jumped back into some very old C1 programs to get moving. I plan to go into more detail on exactly how to look at the existing scripts in Creatures 1, and how to understand the coding language of Creatures 1. I’m jumping around a bit between various projects these days, yet I’m pretty much to the point of changing a few lines in the scripts and testing. Provided I can get things working and fully tested, the updated carrots for Creatures 1 should be released in the upcoming week or two! I also hope to work on fixing up some of the other items in C1 that can be very confusing for Norns and Grendels. After examining the carrots in more detail, I plan to make the following changes. Feel free to leave a comment with any other suggestions!
- Adjust NFP Decrease: Need for pleasure (NFP) is unrelated to eating, but a carrot contains 70 NFP decrease
- Fix Seedling Planting: Create an unrelated seedling before killing the held seedling after the carrot is eaten
- Make Seedlings Invisible: Only fully mature carrots, which can be interacted with and eaten, will be visible
- Add a New Pose: Full grown carrots that are dropped currently only point to the right, but never to the left
A small part of this update will include concepts from Muppetboy’s Carrot Variety Pack, but nothing will be copied over directly. I will include specific credit when detailing the changes in the original carrot, both in the post and Readme file.




Glad to see you making progress on this! I’m so excited to see the finished carrots. I’m sure your norns will appreciate all the work, too. Never again will they get confused about the benefits of eating. :)
I can’t wait to start testing this out! I expect to break a few worlds in the process, although the coding isn’t too bad once you have a general idea of what each line does. Should make for an interesting opportunity to help others get into CAOS! Once the carrots are done, I’m planning on moving onto the lemons and honeypots, because those are also rather confusing! I’m sure you’ll be one of the first to hear about the updated carrots when they’re available!
Looking forward to seeing what you come up with! I wonder what difference the NFP makes to the food.
Thanks, Malkin! The NFP decrease seems out of place in the carrots. I always thought that C1 Norns were supposed to learn to seek out tickles from the hand and other Norns/Grendels to reduce that drive. I think toys also help, which makes sense… But not food! I’ll take a look at what the other original food items do. This might also explain why I can get a Norn to eat carrot after carrot, even when he or she is already full.
I might release two versions so others can test the difference between having NFP decrease or excluding it. I’m sure I’ll have a whole lot of fun testing this out in the process, though!
Yes! Please! Can’t wait to see the results of this. Will also be interested in the process. Would love to better wrap my head around C1 coding.
It’s great to have someone else interested in this! I’ve found that annotating an existing script or set of scripts really helps to make sense of the C1 coding. By no means am I an expert who knows absolutely everything, but I plan to post my notes for the carrot scripts to explain a lot of the CAOS concepts. There will be a few blanks for things I don’t yet fully understand, but I’m sure I’ll have some wonderful feedback to fill those in! I plan to have some of those notes in a post within the next few days.
Hard to believe the humble carrot can be so dangerous! A lot of carroty updates recently, haha, it’s a very interesting object.
Discover Albia might as well be cloaked in orange with all of the carrot stuff. Ha ha! Luckily, I should be getting back to other subjects shortly and letting the carrots only pop in from time to time. They’ll be useful for explaining some C1 CAOS, but my Norns and Grendels should be taking over shortly!
Does the Carrot Variant (Bouncing Carrot) also have these issues?
Although I have to look at the CAOS a little closer, the bouncing carrots look like they suffer from most (if not all) of the same issues. I hadn’t planned to move onto them anytime soon, since they’re a bit more complex, but I certainly won’t rule out an update for the future!