Friendship and Sickness: All in an Albian Day
Preetar and Thrennion were half brothers who had met long ago. They drifted apart, but decided to meet up again on the Albian island. They swapped stories of how much their ankles bothered them, and even showed off their strange problem together! Preetar found it funny, while Thrennion was pretty upset about how his foot was completely detached! It was nice to see the two of them together, particularly since it meant that there weren’t a whole bunch of eggs being laid. There were more than enough for the next generation, and I wanted my Norns to live out their lives in peace and happiness!
Zelroo was pretty happy about her freedom from laying any eggs! Not that she minded all that much, yet she preferred the company of old Dahloi. He was a nice gentleman of a Grendel, who loved to nap and offer up tickles. Quite the perfect friend, according to Zelroo! However, she had to choose honey over Dahloi while he slept. She couldn’t keep her tiny hands off of the honeypots: I was racing back and forth as I filled them up. Since it meant that she was a great eater, I wasn’t too worried about all the floating about Albia. Dahloi and Zelroo shared a lovely friendship. I expected Preetar and Thrennion to join them, but it was something else that decided to come between this friendship.
Antigen 6, you are no friend! Zelroo came down with this contagious bug first, and I wasn’t fast enough to prevent Dahloi from catching it. Since Zelroo had been infected several times, she was prepared for anything. Her system flushed the toxins out pretty quickly, yet Dahloi was stuck with a pretty lengthy battle. He didn’t love eating all that much, although I managed to coax him into eating a healthy carrot to keep his strength up. His antibodies soon won out, and banished the toxins from his body. This was one of the rare illnesses where one of the unknown toxins reached a high level and followed the pattern of an antigen almost exactly. Fever toxin was also in on the party, although it wasn’t interesting enough to keep on the graph. Zelroo and Dahloi successfully fought off the sickness!
The only trouble was that I kept getting a notification of a sick Norn: Preetar. He ditched Thrennion on the island and decided to go back to his “roots” in the garden. Apparently my horrible pun clouded his judgment, for all of his illnesses were caused by the weeds. He used to be excellent at keeping tabs on them, yet off he went on an eating fest! The lemons were also pretty appealing, but I wasn’t very successful in steering him away from some of the mild weeds. Luckily, they were just that: Mild. Preetar enjoyed making me check up on him often… Was that a smirk hidden in his smile? It looked like he was one very happy Norn, especially since he earned a few tickles after eating the right sorts of food. I only wondered what he might be planning next…
On that subject of happiness, the wonderful mind behind Creatures, Steve Grand, was kind enough to provide an explanation about the origins of need for pleasure (NFP). It’s a measure of sadness, or the need to seek out happiness. Make sure to read the full details, plus comments from others regarding NFP! An enormous thanks to Steve for stopping by Discover Albia and shedding a very bright light on the subject for everyone to enjoy!




So Preetar ditched himself when he went back to the garden? Guess the half of him he dumped was the smarter half if he’s constantly noshing weeds.
On a more serious note, last I checked none of the unknown toxins are actually referenced in creature genomes, so I’m wondering if those are actually dangerous. Maybe their effects are decided by the engine or something?
Whoops! Thanks for catching that, Grendel Man: Made me laugh, especially since it seems like he really did ditch the intelligent part of himself. Ha ha! All fixed up now so it makes sense.
Unknown toxins have always been a mystery to me. There are four of them, yet each one usually has a unique graphing pattern each time it shows up. Furthermore, an illness can have no unknown toxins, or it can have up to two… Possibly more, though I haven’t experienced that yet. As you said, they don’t seem to do anything. I’m hoping to eventually dive into a much more in-depth study of illnesses in Creatures 1, as they have a few more elements to them than expected! I’ve also theorized that unknown toxins might be the way that illnesses originally show up, but not in all cases. I’m sure I’ll wear my pathologist hat one of these days!