A New Version of the Updated Creatures 1 Carrot
Version 1.1 of the Creatures 1 updated carrot can now be downloaded! It includes two very minor scripting updates. Everyone who used the original version is encouraged to grab this update: It’s just a matter of re-injecting the COB, and the carrots will be all set! Special thanks to Grendel Man who clarified some points about the timer script. This version turns off the timer for full-grown carrots, and fixes the carrot placement to avoid the rare situation of a Creature not being able to pick a carrot. Don’t forget to update to the latest version now!
I received quite a few responses already regarding the prioritization of projects. Thanks for all of the feedback! The majority seem to be on board for having functional fixes for the edible items before any Norn sprites receive updates. I completely agree! I’ll be getting started on another food item soon, and I’m sure there will be more news about it as I get moving. Some new videos should also be posted soon: Just remember that fewer posts right now simply means that the Creatures 1 improvements are being worked on. It’s awesome to think that these fixes can make C1 even better, all while I learn CAOS!




Squee! Can’t wait to try these out.
Not even sure this should be called a ‘bug’, but your updated carrots don’t play nice with some other COBs.
The fridge COB (that dispenses carrots, honey and cheese from the kitchen) appears to want to use the old version of the carrot, which when dropped causes the game to crash.
I imagine this will happen with any old COBs that try and access the old carrot. It may be impossible to fix without updating these other COBs, but I thought I’d bring it to your attention.
Personally I’ve got rid of the fridge. The updated carrots are far more valuable. So far my Norns love them.
Ah, thank you for that update! I had a feeling that some other COBs might have a conflict with this new version. I’m in the midst of fixing up the rest of the food items, but once they’re complete, I plan on creating an updated version of the refrigerator! Most likely I’ll be swapping out the honey for lemons, since you could end up with tons of honeypots in the world. The rest of the main food items are one-shot, and can’t clog up the world.
I’ll ask for other input when I’m getting close to working on the refrigerator, just in case there are more conflicts. I do apologize for that issue at the moment: Thanks for bringing it to my attention! And I’m glad your Norns love the new carrots!