Sour Pickings with a Broken C1 Lemon

Marching Towards a Broken Lemon TrellisNorn test subjects are quite valuable when it comes to testing out COBs. I had one particular victim… Err, participant, who went straight for the next round of the lemons! The last update centered around a problem I solved, yet things got rather bad for the lemons. They grow properly and are only visible when they’re ready to be eaten. The problem? Creatures 1 crashes every time either I or a Norn picks up a lemon. I’ve tried changing parts of the CAOS script, and looked through the sprite file. All seems to be in order, on the surface. But the image isn’t even shown when a lemon is picked up…

Crashing and Burning with the C1 LemonsAll I get is this absolutely lovely error message and a crashed world! The culprit is probably some silly, amateur mistake somewhere in the coding. It’s been quite frustrating, though! Any thoughts? I’m happy to share the current scripts, even though they they’re not fully complete. Such is the struggle with crafting updates for Creatures! It’s not all bad, though.

The behavior of lemons appears to be improved, at least on first glance. It would probably help if a Norn could interact with the updated version first, though! The chemicals from eating a lemon have been slightly changed. The most significant update in that department is the removal of pain increase. As realistic as it is to say that eating a lemon would cause pain, this isn’t a very good thing for the rather simplistic brains of Norns and Grendels! It was such a low dose to begin with, yet I wanted to make sure that nothing bad would happen if someone decided to park himself or herself in front of the lemon trellis. I’ll have plenty more to reveal… Once these lemons stop crashing the game, of course!

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