If there was ever a more independent Norn than Candidum, I would love to know! She may not have been the brightest, as evidenced by her sampling of the deathcap mushroom, yet she seemed to learn from her mistakes. I found her riding the fairly popular underground cart. In most of my other worlds, this thing typically gets a few chance rides, but is otherwise just traveling its route filled with empty passengers. Auratum was the first rider, yet she eventually returned to the documented world! Candidum looked like she might have some other ideas that could bring her further into uncharted Albia. Or she might return on the cart again… Either was a possibility, but I left her to make that decision for herself.
Young Hansonii and Iridollae were instant friends, yet the former decided to head off on his own. Perhaps he thought his little friend was keeping up, yet her little baby steps were no match for his! When he saw Jucunda the Grendel, Hansonii looked like he was quite confused. Where was his friend? Who was this? And why did she get honey but he didn’t? He ended up taking off on the submarine, clearly in search of something or someone. Luckily he stole some honey from Jucunda before his journey. Never travel on an empty stomach!
My attention drifted back to the incubator, where I patiently waited for a new egg to hatch. Meet Ledebourii, the son of Pathun and Losthrayte! As I previously mentioned, the Forest Norn appearance genes are very prevalent in this generation. Ledebourii does have some unique features, though, so hopefully it won’t be too difficult to pick him out of the crowd! I usually steer clear of identical Norns simply to make things easier for me. However, Ledebourii wasn’t getting out of a genetic analysis! Finally, some mutations to dig into. Even the fairly minor ones are interesting to me, and perhaps you’ll agree! Or just skip down: Either way works!
Stimuli genes define the chemicals that a Creature expects to receive in response to an action. These actions can range from interactions with the hand to involuntary actions like coughing or sneezing.
Original: 90 Emb B Mut ‘Disappointment’ causes sig=0 GS neu=255 int=0 => 16*Boredom++ + 16*NFP++ + 16*Anger++
Mutation: 90 Emb B Mut ‘Disappointment’ causes sig=0 GS neu=255 int=0 => 16*Boredom++ + 16*NFP++ + 18*Anger++
I need to do a little more research on what the disappointment stimuli is and when it triggers. I have some ideas, but feel free to leave a comment if you know! The standard genome includes 16 units of anger increase, and Ledebourii’s mutation increases that amount to a whopping 18 units. Watch out! In the grand scheme of things on a scale of 0-255 units, this is extremely minor. Ledebourii may be a little more prone to getting angry, but not to a noticeable extent.
Original: Emb B Mut ‘I’ve Activated1’ causes sig=0 GS neu=255 int=0 => 3*Tiredness++ + 16*Boredom-
Mutation: Emb B Mut ‘I am quiescent‘ causes sig=0 GS neu=255 int=0 => 3*Tiredness++ + 16*Boredom-
To make matters easier, “activate 1” is just another way of referring to the “push” action that Norns usually attempt on everything! In a standard Norn, pushing anything results in a slight increase in tiredness and decrease in boredom. This is often why Norns will tend to use the “push” action so often, since it typically reduces boredom. For Ledebourii, things are a little different. He will still receive the normal effects from pushing objects, but these chemicals will not enter the equation. Instead, he will feel these effects when he is quiescent, or sitting still doing nothing. This can be both good and bad: He can actually reduce his boredom by sitting still, but he’ll be less inclined to push things like food, toys, and vehicles. My guess is that he’ll do just fine and lead a happy life!
Something told me to visit Candidum. So I did, and followed a chain of empty hootch cans to find her. Apparently she had another fairly interesting idea. Either she was testing out her ability to drink while in the shower, or she wanted to see if she could fill up the hootch can with water. Not exactly successful on either account! I still had to laugh a bit over her behavior, especially since I don’t see Norns in this area of the world too often. I recently tested Malkin’s still alteration, so I was pretty familiar with this lower level of Albia. This addition has not been added to this world yet, although I do recommend trying it out and sharing your feedback with Malkin! I imagine that this will soon be added to improve the still, and Candidum will likely be the first one to try it out. She may be disappointed that it doesn’t contain much alcohol… Maybe it’s good she cleared out the hootch!
Meanwhile, Iridollae grew into a child and was finally big enough to keep up with Hansonii. The trouble was that he left long ago, and showed no signs of making a return trip to this part of the world. She fell asleep near the cozy fire, rather lonely and bored. I’ve found that Creatures 1 Norns and Grendels either congregate in one area to become overcrowded, or they all spread out way too far. Never the middle ground for these ones! At least the newest baby, Ledebourii, was nearby and done with his language lessons. Iridollae would probably wake up to a new face. Yet would she miss Hansonii too much and try to find him?
Auratum, the White Haired Pixie Norn, and Bolanderi, the Santa Norn, stared intently at a lemon on the ground. They appeared to be lost in a very important discussion, and I wasn’t invited. Too bad they weren’t aware that secrets can’t be kept… I have access to all of the kits! So while they tried to conceal something, I found out just what it was with the Observation Kit. Congratulations! These two had a baby on the way, who was the very first member of the seventh generation! As a quick reminder, I keep the generations completely separate so we won’t be meeting this little one anytime soon. He or she has no genetic mutations, yet there is one very unique trait… All of the appearance genes come from Bolanderi. Quite uncommon, considering how genes are inherited!