A Mostly Peaceful Swim Through Artemiidae
Written onGather up your snorkel, and finally dive back into Artemiidae! I recently shared an update about hatching eggs and meeting some babies, but nothing beats seeing everything in action. This world, although still young, is nearing a crossroads. I’m torn between continuing on with the current population and restarting the world. It’s a purely genetic reason: These Norns and Grendels are very prolific, and the next generation is already enormous! There are population control methods I could implement, too, although restarting could offer up some other possibilities. Artemiidae would remain as is in every other sense, though!
The Banshee Hydrolisks were up to their usual violent tendencies before I started recording. Although I love them, I’m gradually leaning towards taking them out of the world. I might tweak their genetics slightly to make them less partial to violence, yet they would still pose a natural threat. In their current state, though, the Past Seas is a guaranteed death trap… And that wasn’t at all my initial intention! Every C3/DS world I’ve created has gone through changes and tweaks to make it even better, and these thoughts mean that Artemiidae will continue on! That’s one of the nice things about Creatures: You’re never locked in. Enjoy this new video showcasing a surprisingly docile and calm population of Norns!
Regarding the Banshee Hydrolisks: If you’d like, I’d be willing to whip you up a new batch of aquatic grendels that, while still dangerous, wouldn’t be quite so murderous towards norns (and would hopefully be less inclined to slap each other…) instead.
It’d probably be a while, though; I’m still feeling a little burnt out on Creatures after running the CCSF 2015 and now I’m dealing with a nonfunctional CD-ROM drive making it difficult to play C3 standalone. But I thought I’d offer all the same.
That’s a very kind offer, Grendel Man! I hope I got across my point that the Banshee Hydrolisks are awesome: They’re just a little extra violent for my playing style, but I was certainly not trying to criticize them. I might attempt some genetic tinkering if I have the time, but I doubt that will happen anytime soon. If you’re interested in working on a new batch, that would be wonderful! Yet don’t feel like you absolutely need to: I’ll manage in the meantime, and I might have some luck tinkering with the genetics myself.
Sorry to hear about your CD-ROM drive. That can’t be much fun. I actually haven’t played C3 standalone in ages, although I might give that a go one of these days. Maybe I’ll have myself a land-based world at some point!
it might be a little bit off topic. but i gonna do it anyway. so i’ve install the game. and the genetic kit. the only problem now is that when i clicked the export tab in genetic kit. then, cliked the lay egg button to give egg. message appeared said that “Error reading registry key — ensure Creatures is installed on this system.”. I was searching the solution on gog forum but nothing can be found. i think that genetic kit is for old creatures. but I dont know.
No problem! If it helps any, you can always contact me with Creatures questions. In regards to this issue, what version of C3/DS are you using? If you’re using Creatures Exodus, you will need to install the remastered patch to make things work. This should fix the issue with the Genetics Kit, and allow you to use all third-party additions. Hopefully that helps you out!
Note that the Genetics Kit will typically throw an error when laying an egg. However, if you’re running DS or C3/DS, check in the Norn Meso, near the egg machine (Muco). Eggs are normally laid in this location from the Genetics Kit.
If you have other questions about this, feel free to post here, or use the above link to contact me directly. Thanks, and good luck!
oh im using cratures albian years. the C1 one.
You will need the remastered patch I mentioned above: The fix applies to both Creatures: The Albian Years and Creatures Exodus. Again, I’m available to contact directly! Thanks, and good luck!