Finding a Hobby for a Norn
After each laid an egg, Hopen and Junkerdal were exhausted. The latter rebounded quite quickly, and took on the monumental task of watching Hopen sleep. She was not as distracting as most Norns can be: It’s almost as if they don’t want their companions to get any rest! Inndyr was probably the worst of the group, as I had witnessed him tickle, kiss, slap, and complain to any sleeping creature. The females were in a good position to recover from their pregnancies: Not only were they eating and sleeping well, but they were far from the reaches of the insistent males, who were on the island.
Korgen discovered the underwater observatory, where he stared in fascination at a seahorse. Albia has a fair amount of water, and it’s no surprise that the Shee set up this area. Yet, what if there was more to the story? Perhaps the Shee expected Norns to evolve into a more aquatic species, and they built methods for them to admire the underwater realm. That, or the game developers figured an underwater element was a nice touch! I still prefer to make up little tidbits about the Shee as I play, if only to add a little bit more mystery. Korgen surely appreciated his newly found hideout: I could just imagine him watching and taking notes, if it was possible. Creatures 1 is quite large, yet the two oceans offer little more than scenery. Perhaps, long ago, there was an intricate region of underwater observatories and tunnels… Or maybe the previous inhabitants were amphibious, treating the oceans as just another path.
In the drier area of Albia, Hopen had taken up a hobby of her own: Gardening! Well, it was more along the lines of watching the herbs and weeds, and eating them every now and then. She looked rather cute, though, when she reached out: It looked like she was smelling the flowers. Hopen kept this up the entire time, for a good ten or fifteen minutes. She was constantly ill from the baobab, yet she decided that the discomfort was worth it. Silly Norn! I punished her a few times to stop her, but to no avail. At least it was not the deathcap mushroom!
With an unwavering focus, Korgen became the authority on Albian aquatic life, thanks to his ten minutes of study. That’s quite a lot in the life of a Norn! Inndyr eventually left his post on the upper level of the island to see what all the fuss was about. Korgen’s expression and posture were priceless! It looked like Inndyr had interrupted an important observation with a bunch of questions. Indeed, he was the Norn who never let anyone else sleep! Korgen was forced to share his hobby with another, which mostly led to lost time observing the underwater sea life. At least he had a bit of company: The incredibly distracting Norn named Inndyr!




I can’t really comment on the main topic of the post, but I wanted to say that, since I don’t have a Facebook and do not plan on even touching the place with a 10-foot pole, that my vote goes to the Biodome.
Thanks, Grendel Man! I’m actually not a big user of Facebook, either: I only use it for Discover Albia at the moment. I’ll definitely keep your vote in mind! I’m also considering using polls directly here on the blog in the future, to make it easier for everyone.
Funny about the additional story elements to the underwater cave. I’m writing some of the ones in C2 into my Albian Chronicles story right now.
Awesome, ArchDragon! I’ve always enjoyed the little mysteries in the Creatures games that leave the interpretation up to each player. I’ll be interested to read what you write about the caves from C2! Aside from the awesome artificial life side of the games, the environments have always intrigued me. I think that’s quite an important element of a game: It can be developed to be this amazing thing, but without an interesting world/environment, the game can lose out on that connection.
The backgrounds to all the games are really amazing. If one takes the time to really look through them you can see the designers put a lot of thought into what lay beyond the foreground elements. In terms of writing a story there is nearly endless possibilities to write these elements into a vast history of Albia.
On the subject of mysteries; Borland, Shee statue, Gene Splicer.