The Sweet and Sour Side of C1 Honey
Written onWith an updated version of the Creatures 1 cheese available for download, it’s time to move onto the next fix! I planned to work on fixing the honeypots last summer… Which makes me feel like one terribly successful procrastinator, and a rather miserable COB creator! I didn’t receive any feedback regarding the honey, so I hope I’ll be headed in the right direction. From a quick glance over some of the CAOS, the original honeypots are actually crafted somewhat correctly… Those empty jars are invisible to Creatures. Excellent! Yet I still have some improvements in mind to keep up with this whole food update theme. This is the last original food item to receive an update from me!
Interestingly, I may have created a learning experience that encourages eating a whole lot! My test subjects now seem to eat all the time, which isn’t necessarily bad… Just something to note. What I would love to experiment with at some point is a modified genome that punishes overeating… Something along the lines of discouraging a Norn from eating when his or her glycogen (or even starch) level is already very high. No promises that I’ll get to that in a reasonable amount of time, but it is something to consider! Luckily, the replenishing food sources are plentiful in Creatures 1.
The C1 honeypots are a little unique, in that they require the beehives in order to be refilled. Effectively, this means that I also have plans to update the hives… And the bees. Malkin set me straight about what the official Bees and Hive Upgrade actually does, and it’s pretty terrible. The bees are awful, and eating from the hives is really painful. Remember that Norns and Grendels only identify things by category. So creating a negative experience from using a vendor, which the bee hive is classified as, means that a Creature will be less and less likely to use other vendors properly.
My goal with these updates isn’t to make Albia a perfect world where Norns and Grendels have nothing to worry about. They still have to take care of themselves, and I most certainly plan to keep the weeds just as dangerous… And even more so. Making objects less confusing to interact with is my goal. In the end, these updates are meant to encourage Norns and Grendels to be more independent. My method of carefully raising everyone in Creatures 1 has worked well because I’m constantly keeping an eye on things. I believe that part of the lack of independence comes from incorrectly coded objects. With a little CAOS magic, Norns and Grendels will be better than ever!
Getting a sip of honey when the beehive is pushed would bring the beehive into line with the island’s carrot vendor, which automatically feeds the creature who pushes it, rather than creating a carrot.
Will the honeypots teleport back when they are empty, or will they shatter and the hives vend a new one if the total honeypots are too few?
If you take the fever toxin out of the bees, will you put it back into a weed?
For ages now, the beehives have been Discover Albia’s mascot – I’m looking forward to seeing what you do with the bees, beehives and honey!
That is very true about the carrot vendor. It’s a little difficult to think of objects in terms of the categories they belong to, but I think a sip of honey makes the most sense!
I’m brainstorming the exact process for what to do with the honeypots. Teleporting them back sounds good in practice, but I kind of prefer the “hike” to refill them!
I certainly plan to make the weeds a bit more dangerous than they are now. Not to the point that they’ll be deadly, but they won’t be as forgiving as they are now. Fever toxin will be added back into the mix, since I expect the bees will be nicer!
I laughed when I realized that the mascot/logo I use is one of the objects I haven’t yet touched. I’m looking forward to working on everything and getting a download out soon!
You know how you wanted to make the cheese a ‘cheat’ food in that you wanted a really nutritious go-to food for emergencies? Could the honey be repurposed to be a ‘cheat’ food for training purposes? (Have it dramatically decrease the NFP.)
That is definitely something I can consider! I was planning to have honey have the biggest amount of NFP decrease of all the updated food items, although I’m planning to keep it at a reasonable level. Honey is my go-to food for teaching Norns how to eat: It lasts for awhile, makes them feel great, and usually “builds up” some of the NFP decrease when eaten in quick succession. So in the end, I imagine it will accomplish just what you’re suggesting!
This is so awesome! I really hope someone makes a fix for the Gog.com creatures 1, so the object injector works in Windows 10.
Thanks! What problems are you experiencing with the C1 Object Injector? Creatures 1 should be stable in Windows 10, so I’m curious about the problem. Have you installed the Remastered Patch? It’s required to use third-party add-ons, including C1 COBs. I’m hoping that’s the issue (since it’s easy to fix) but if not, please feel free to share more details. Thanks!
Just wanted to say that I am loving the updated cheese! In fact, I use all your food updates and I consider them integral to the game.
I appreciate the kind words! I always enjoy hearing about how these fixes help people enjoy the game, even if it’s just through a tiny improvement. Thank you for taking the time to let me know, and I hope you continue to find the upcoming object updates useful!
I wonder what a norn thinks when the honey pot that they’re holding becomes invisible… and they’re still holding it.
Very true! I will have to take another peek at the CAOS coding, but at least the honeypots will become invisible. Still, it must be confusing for a Norn to still feel like he or she is holding something invisible… Unless there’s a line to force a drop prior to the invisibility condition, which I kind of doubt. All will be fixed when I get some free time back!
You’re the best and i love how you still post creatures stuff.
I fell off the face of the planet for a bit there, but I’ll be getting back into posting again soon! Releases should also be coming as soon as I find some more free time to jump back in! Apologies for the delay and disappearance.